![]() The game is chock full of little jokes and distractions like this one. ![]() He carries itch cream with him that appears to serve no purpose but to produce an animation when applied. This is Ransome the Clown, for example, a disgraced insult comic. The game mechanics combine the familiar verb-object logic of most LucasArts adventure games (“Use Sushi in glass with lamp”) with some new elements such as character-specific to-do lists that help keep you on track.Įach of the game’s playable characters has their own voice, their own behavioral quirks, their own dialog, and so on. The player can switch between an increasing number of characters as the story develops. Over time, we discover their own concealed motives, as well as a much larger mystery. Detectives Angela Ray and Antonio Reyes are trying to find a killer in the tiny town of Thimbleweed Park. For example, while it uses beautiful low resolution pixel art, it also employs more modern visual and sound effects to enrich the game environment. Emphasis on “feel”, because Thimbleweed Park is meant to evoke memories rather than replicating them. Their mission was to create a game that should feel like an archaeological discovery from the late 1980s, rather than a brand new game. Its creators – Ron Gilbert, Gary Winnick, David Fox, and others – are the directors and designers of some of the most celebrated point-and-click adventure games of all time, including Maniac Mansion, Zak McKracken, and The Secret of Monkey Island. Thimbleweed Park is a newly released cross-platform adventure game that was funded in large part through a 2014 Kickstarter campaign.
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